YOCTOBIT PLAYABLE THEATRE
ROUND-TABLE DISCUSSION: INTERACTIVE THEATRE, LOCATION BASED AND SOCIAL GAMES
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A round-table discussion about interactive theatre, location-based and social games, where researchers and creators Elena Pérez and Anders Sundnes Løvlie go over the relation between these disciplines and the historical implications they have had, and present their own projects in the line of ubiquitous games.
Elena Pérez will discuss her research into how new technology applied to contemporary theatre can reconfigure theatre conventions involving time space, as well create highly creative and interactive situations. Anders Sundnes Løvlie will talk about research centered on how to use contextual sensitivity with mobile means of communication, to provide aesthetic experiences in an urban environment and awaken the creativity present in the everyday user. He will present some of his work involving gaming mechanisms, such as Flâneur (2010), a location-based game that explores ways to play at producing literary texts related to the city in which we live, and Textopía, where players with smart phones can move about the city while listening to stories and poems about the places they see on their way.
Elena Pérez is a research fellow in the Departament of Art and Media Studies at the Norwegian
University of Science and Technology (NTNU). She studies, among other things, multimedia theatre- video, projection and motion tracking- telematics and ubiquitous games with a theatre theme. She is working on theoretical-practical research, participating in the creative process of these phenomena, above all with ubiquitous games, designing and coordinating projects such as Chain Reaction (2009) and Random Friends (2011). Anders Sundnes Løvlie is a researcher in the Departament of Media Studies at the University of Oslo and recently defended his doctoral thesis: Textopía: designing a locative literary reader. Anders is currently rsearching ways to provide social gaming and creative exchange using technology such as NFC (near field communication, a short range wireless technology similar to RFID or radio frequency identification).
Elena Pérez will discuss her research into how new technology applied to contemporary theatre can reconfigure theatre conventions involving time space, as well create highly creative and interactive situations. Anders Sundnes Løvlie will talk about research centered on how to use contextual sensitivity with mobile means of communication, to provide aesthetic experiences in an urban environment and awaken the creativity present in the everyday user. He will present some of his work involving gaming mechanisms, such as Flâneur (2010), a location-based game that explores ways to play at producing literary texts related to the city in which we live, and Textopía, where players with smart phones can move about the city while listening to stories and poems about the places they see on their way.
Elena Pérez is a research fellow in the Departament of Art and Media Studies at the Norwegian
University of Science and Technology (NTNU). She studies, among other things, multimedia theatre- video, projection and motion tracking- telematics and ubiquitous games with a theatre theme. She is working on theoretical-practical research, participating in the creative process of these phenomena, above all with ubiquitous games, designing and coordinating projects such as Chain Reaction (2009) and Random Friends (2011). Anders Sundnes Løvlie is a researcher in the Departament of Media Studies at the University of Oslo and recently defended his doctoral thesis: Textopía: designing a locative literary reader. Anders is currently rsearching ways to provide social gaming and creative exchange using technology such as NFC (near field communication, a short range wireless technology similar to RFID or radio frequency identification).