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ARSGAMES: OPEN MONDO PÍXEL

CAVALRY VS. PANZER: HISTORY IN VIDEOGAMES
MÁS MATADERO.History in videogames.  Juan Porras of Mondo Píxel analises the role of historical events featured in videogames.
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Finished

Date

10 June 2011

Timetable

7pm

Venue

Nave 17. Nave una

Programme

Intermediae
Since 2009 ArsGames and Mondo Píxel have been working with Intermediae thanks to a Creation Grant.  Since then, together they arrange regular gatherings, set up by the collective ArsGames sometimes, and other times planned by Mondo Pixel, to bring together professionals, artists and aficionados who practice Game Art: research into Game Studies and Game Art Theory.

This time around, Mondo Píxel's Juan Porras analises how history is handled in videogames, the delightful pleasure of uchronie (alternate history) and how sometimes it can dangerous to mess with things that can incense people so much.  Chinese tanks in Renaissance Rome or Napoleón marching triumphantly through the streets of London... Can historical rigor be combined with playability? Should it be? Is it better to play to learn about history or to play to change it?  Is history a stage or another character in all the action?